Global Video Game Market 2014-2018: Key Vendors are Activision, Electronic Arts, Gameloft, Giant, Konami, Microsoft, NCSOFT, Nexon, Nintendo, Rovio, Sony, Take-Two and Ubisoft

DUBLIN, Oct. 10, 2014 — (PRNewswire) — Research and Markets has announced the addition of the "Global Video Game Market 2014-2018" report to their offering.


Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, console, mobile devices, PCs, and others. There are various types of games available for different gaming platforms.

The analysts forecast the Global Video Game market to grow at a CAGR of 8.30 percent over the period 2013-2018.

This report covers the present scenario and the growth prospects of the Global Video Game market for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The report does not include the spending on the hardware used for playing video games.

The report, the Global Video Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, Latin America, and North America; it also covers the Global Video Game market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

The increasing development of hardware platforms will enable the vendor to come up with new games for different hardware platforms, which will give the user the preference to choose different types of game.

According to the report, the growing use of smartphones and tablets to play games is one of the major market drivers. With the growing demand for smartphones in the developing regions, the game developers are coming up with different business revenue models.

Further, the report states that the high cost of gaming console hardware is one of the major challenges that the market faces. The gamers in developing countries are price conscious, which affects the sales of gaming console hardware, which in turn affects the sales of console games.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Key Topics Covered:

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

04. Market Research Methodology

05. Introduction

06. Market Landscape

07. Market Segmentation by Type

08. Geographical Segmentation

09. Key Leading Countries

10. Buying Criteria

11. Market Growth Drivers

12. Drivers and their Impact

13. Market Challenges

14. Impact of Drivers and Challenges

15. Market Trends

16. Trends and their Impact

17. Vendor Landscape

18. Key Vendor Analysis

19. Other Reports in this Series

Companies Mentioned:

  • Activision Blizzard
  • Electronic Arts
  • Gameloft
  • Giant
  • Ubisoft Entertainment
  • Cellufun
  • CipSoft
  • Cryptic Studios
  • Disney Interactive
  • Digital Chocolate
  • eGames
  • Minh Chau
  • Mitchell
  • Namco Bandai Games
  • NetEase
  • Oberon Media
  • OGPlanet
  • PerfectWorld
  • Punch Entertainment
  • The Lego Group
  • Turbine
  • Visual Concepts
  • Warner Bros. Interactive Entertainment
  • Zynga

For more information visit

Media Contact: Laura Wood, +353-1-481-1716, Email Contact

SOURCE Research and Markets

Research and Markets

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