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Posts Tagged ‘hardware-dependent software’

Life on the Embedded-EDA Frontier

Wednesday, September 2nd, 2015

A month ago, our blog post on The Breker Trekker concerned life on the hardware-software frontier. We discussed the ever-shifting line between hardware and software and how we at Breker seem to be straddling that line as we generate embedded C/C++ test cases for hardware verification. Yesterday we published an article on the ongoing merger between the worlds of embedded systems and EDA. We made a number of observations about how the two industries are drawing closer together.

We didn’t talk about Breker in yesterday’s article, but today we’d like to connect these two threads and talk about how we are now straddling the increasingly fuzzy line between embedded and EDA verification. This is a topic we’ve discussed internally from time to time, and we have taken some steps into the embedded world by exhibiting at ARM TechCon and publishing articles in magazine and on sites geared toward embedded designers and programmers.


Life on the Hardware-Software Frontier

Wednesday, August 5th, 2015

In last week’s post, we spent quite a bit of time talking about the concept of a (realistic) use case that reflected how actual users will eventually manipulate the design being verified. Our focus was on Breker’s graph-based scenario models and how they can easily and concisely capture such use cases. We did some research on the term “use case” and found that it seems to be more common in software design and verification than in hardware verification. That caused us to think about how we at Breker seem to be living on the hardware-software frontier.

It’s not uncommon for hardware designers and software engineers to borrow ideas from each other. Code coverage, for example, was well established in software before it was adopted for hardware design and verification languages. With the move from gates to RTL, hardware became just another form of code and therefore more amenable to software techniques. This is just one example showing that the boundary between hardware and software is fuzzy and changing over time.


S2C: FPGA Base prototyping- Download white paper

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